
Chronnick Bladerunner
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Posted - 2008.02.17 03:48:00 -
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Edited by: Chronnick Bladerunner on 17/02/2008 03:57:25 Concerning in station combat. Keeping it simple....remove or minimize any need for extra skills.UNLESS they can be CONCURRENTLY trained with ship skills. Could it not be, as stated before, a simple translation to FPS MMORPG game (WASD movement keys) with the characters current skill points in various related skills equating to skills in ambulation form? Rough idea being; Base body hp= base body + HULL Upgrades bonus Base stamina (energy for acts ie: sprint)= base +Energy Management for example.. Gunnery skills affects ALL "guns" the character will use,small, medium and large turret translates to small arms..handguns.. medium..rifles or shotguns..large...bazooka's etc.
Anyway, In station combat is a MUST! Would add a whole new level to the game and jack up the realism and immersion..imho
Conquering a station should involve penetrating the stations hull with a specialized hull breaching/boarding vessel/mod which allows access to the station for invaders...
Station defenders get a warning..and a general loc of hull breach. Interior station defense/offense services can be placed and "fitted" in mod slots at particular locations/choke points..ie: ammo dispenser/health recharger terminal or maybe an auto turret...perhaps a forcefield generator acting like a shield and a shield booster..of course a necessity for diff level of mods..ie: small, med and large and diff meta levels of each...able to be fit depending on Station upgrade status of that particular function or service. As in many FPS's the attackers would have to capture and hold all key "computer command controls centers" to effectively capture the station. Defenders would have the benefit of "constructing" certain defenses from surrounding objects..moving(unanchoring and anchoring?)a few tables/vending machines to provide tactical cover/ damage mitigation.
Maybe something akin to Planetside... crossed with Team Fortress. After death, defenders respawn back in station and only if cloning service is online..attackers go back to their last "combat clone" loc (a cheaper and more disposable body..perhaps it is the clone that is plugged in Matrix-style w/ you choosing Weapons, Engineer, Medic or Kung-Fu training w/ each respawn)
Combat in Empire is same as always..suicide gank in a station OK but weapons and items of nefarious nature will be confiscated by Empire Customs upon entry and successful detection by , for example, a Minmater Explosive Devices Scanner, Ammar Energy Weapons Scanner, Caldari Conventional Weapons Scanner, and maybe a Gist X-type Illegal Contraband Scanner.or an important Biological Infection Scanner II u get the idea, all mountable on player owned stations too..
NOW think ALIENS. The love idea of scanning planets..finding a hostile alien life form...managing to capture it..(or find something with an embryo growing nicely in its chest..not unlike a frozen corpse..but a sick person)..then somehow transfer him to an enemy station and getting outta there ASAP...if an alien kills someone..another NPC alien spawns etc etc...WOOT! what fun and mayhem! If you are unsuccessful at capturing it..you hare essentially killed and are podded..and the alien infestation at area grows.
PvP for taking player owned POS's and stations,but with available PvE as in belts now... Missions for Hunting and killing NPC Terrorists/ Booster dealers in stations, or on Planets, friendly fire would be off of course and could lock the encounter to the mission runner... You could engage in a show down between a terrorist cell in some abandoned cargobay, with a small gang of corpies working like any current group dynamic mmorpg.. ie..tank..healer..damage dealer..specialist Weapons allowed in Empire stations are of Jovian design and will only discharge at confirmed and validated enemies of that Empire loaded into its matrix.
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